Final prototyping - 3


Art research:

Mood and overdraw:

the last decisions for the art bible were made and a mood study was conducted to further fine-tune all art-related decisions.
The overdraw was made to visualize the busyness of the scene with the HUD and all the props in the game. although this is a very simple outline of what a level can look like, it did give us some more insight in our actual game.OverDraw

VFX graph prototyping:

The vfx side of Unity was explored and some simple effects were made to help with the visual side of the prototype and the VFX graph of Unity.
In the gif below you can see the blood platter (top left), the water particles that will be used when cleaning the mop and bucket (top right), the walking dust the players leave behind (bottom left), and last but not least the + indicator to show that the player can still interact with that object (bottom right).

SmallVisualEffects


Programming research:

Blood cleanup and destroying body parts:

The players can clean up the blood by first picking up the mop and running over to a blood puddle. when they are on the blood puddle they will have to hold down A (the south button) to start cleaning it up.
We found that this mechanic is more enjoyable when the player has to hold down the button and not just spam it.

The player can destroy body parts by picking them up and getting to the destruction bin. there they will have to briefly interact with the object to start the destruction timer.

Camera:

The camera keeps both players on screen at all times, zooming in and out depending on the distance between the 2.

Camera zoom -stable version

Files

[Group15]MurderCleanupWIP -v0.3.zip 28 MB
96 days ago

Get Murder clean-up [WIP]

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