Production sprint 1 - 5
Art Production
Asset Models:
The Asset models have been made and put in a basic-level design.
Some room assets were made for the bedroom, kitchen, etc.
Visual effects:
Some beginning visual effects have been made using the particle system of Unity.
The effects made are for the interactions that the player can do when holding a body part. And for walking through blood/dripping blood from a body part.
Programming Production
Body parts dripping blood:
The body parts have all their functionality except for finishing a task.
They drip blood and can be destroyed or hidden (hiding/destruction places have not been programmed into the game yet - the visual is from prototyping).
Menus:
The main menu can lead you to 1 of the three options shown.
The first is to play the game, which will ask you first to connect two controllers and then start the game.
The second is the credits menu, where you can see all who worked on the game and their role.
The last option does not show you a menu but quits the game.
Body parts dripping blood:
Players can clean up any blood spills using a mop. Additionally, they can clean the mop itself by interacting with the bucket. It's worth noting that the more the mop is used, the dirtier it will become over time.
Files
Get Murder clean-up [WIP]
Murder clean-up [WIP]
Status | In development |
Authors | PhaedraLambrecht, Pjotr Cleys, Liam |
Genre | Strategy |
Languages | English |
More posts
- To be addedMay 31, 2024
- Final goodbye - 11May 26, 2024
- Polish sprint: Final work - 10May 22, 2024
- Production sprint 2: Final work - 9May 16, 2024
- Production sprint 2 - 8May 09, 2024
- Production sprint 2 - 7May 01, 2024
- Production sprint 1: Final work- 6Apr 24, 2024
- Production sprint 1 - 4Mar 27, 2024
- Final prototyping - 3Mar 21, 2024
Leave a comment
Log in with itch.io to leave a comment.