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Devlog
Submission to DAE Game Projects 2024
Murder clean-up [WIP]
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Devlog
To be added
May 31, 2024
by
PhaedraLambrecht
Staying away from fun is not easy It can be really difficult to stop working on something when you're really into it or just love doing it. So, as an extra, we've decided to continue working on it and...
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Final goodbye - 11
May 26, 2024
by
PhaedraLambrecht
Art Production Bleeding fixes: The visible bleeding in the footprints has been fixed, ensuring that no objects bleed anymore. Creation of an exe logo: We're excited to tell you about the new exe logo...
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Polish sprint: Final work - 10
May 22, 2024
by
PhaedraLambrecht
Art Production UI additions: Player feedback provided insight into how the UI could still be improved, to help the player better understand the game. New items were created using the in-game models by...
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Production sprint 2: Final work - 9
May 16, 2024
by
PhaedraLambrecht
Art Production Hidden icon and timer: The hidden icons have been made so the player has some feedback on how many objects they can hide in total and how many are already hidden. As for the timer, ther...
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Production sprint 2 - 8
May 09, 2024
by
PhaedraLambrecht
Art Production Interactible items texturing: The body parts of the victims have been textured and now look like actual dead bodies. With blood splatters and bones being visible. Some of the other inte...
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Production sprint 2 - 7
May 01, 2024
by
Pjotr Cleys
Art Production Texturing: Most of the meshes have had there uv's updated and textures put in. This took a bit longer than was anticipated sinds, firstly, some problems popped up with the reimporting o...
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Production sprint 1: Final work- 6
April 24, 2024
by
PhaedraLambrecht
Art Production Asset Models: A few final assets were modelled and fitted into the environment. All these assets were used to enhance the existing environment preset for the little psychopaths to run a...
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Production sprint 1 - 5
April 17, 2024
by
PhaedraLambrecht
Art Production Asset Models: The Asset models have been made and put in a basic-level design. Some room assets were made for the bedroom, kitchen, etc. Visual effects: Some beginning visual effects ha...
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Production sprint 1 - 4
March 27, 2024
by
PhaedraLambrecht
Art Production Player character: The start of the modelling of the player character is closely related to the Animal Crossing characters for the level of detail. This character is a bunny, built with...
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Final prototyping - 3
March 21, 2024
by
PhaedraLambrecht
Art research: Mood and overdraw: the last decisions for the art bible were made and a mood study was conducted to further fine-tune all art-related decisions. The overdraw was made to visualize the bu...
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Prototype - 2
March 13, 2024
by
PhaedraLambrecht
Art research: Extensive research was done to define the art style. As a result, we were able to create an art bible to guide the artistic direction. Color restrictions We have established specific col...
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Introduction - 1
March 07, 2024
by
PhaedraLambrecht
Introduction Hello and welcome to our game project, made for the course Game Projects at DAE in Belgium Our group consists of 2 artists, Cleys Pjotr and Erhart Alex, and 2 programmers, Wullaert Liam a...
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