Final goodbye - 11
Art Production
Bleeding fixes:
The visible bleeding in the footprints has been fixed, ensuring that no objects bleed anymore.
Creation of an exe logo:
We're excited to tell you about the new exe logo that was made for the game!
The art for it was based on the characters and their unsettling smiles.
It is a bunny head with a disturbing smile in the same colour as the darkest red in the logo, and it fits neatly on your taskbar.
Programming Production
Background and sound levels changed:
The background music needed a change because it was too loud compared to the other sounds.
We decided to replace it with the sound of a music box, which is less overwhelming but still keeps the player on their toes.
The levels at which the sound effects play have been adjusted. The breathing sound was too loud and unsettling, while some of the interactive effects were too quiet compared to the other sounds.
Void bug:
The bug causing the players to spawn in the void has officially been fixed, by adjusting the spawn position. No more falling into the endless darkness for our beloved players!
And hey, speaking of voids, did you hear about the restaurant on the moon? Great food, no atmosphere!
Anyway, back to the fix - it's a game-changer (literally)!
Not your character?:
For those who were perceptive enough to notice, there was a problem where the players could choose their character but it would be assigned to the other controller.
this is no longer and you can now decide which character you play as!
Files
Get Murder clean-up [WIP]
Murder clean-up [WIP]
Status | In development |
Authors | PhaedraLambrecht, Pjotr Cleys, Liam |
Genre | Strategy |
Languages | English |
More posts
- To be added24 days ago
- Polish sprint: Final work - 1033 days ago
- Production sprint 2: Final work - 940 days ago
- Production sprint 2 - 847 days ago
- Production sprint 2 - 754 days ago
- Production sprint 1: Final work- 661 days ago
- Production sprint 1 - 568 days ago
- Production sprint 1 - 489 days ago
- Final prototyping - 395 days ago
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